![]() Two players, Black and White, take turns placing a stone (game piece) of their own color on a vacant point (intersection) of the grid on a Go board. Note that liberties are shared among all stones of a chain. ![]() One black chain and two white chains, their liberties shown with dots. Later sections of the article address major areas of variation in the rules of go, and individual sets of rules. The discussion is for the most part applicable to all sets of rules, with exceptions noted. These rules are then discussed at length, in a way that does not assume prior knowledge of go on the part of the reader. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to as the Tromp-Taylor Rules, themselves close in most essential respects to the Chinese rules. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The most significant of these is the scoring method, together with attendant differences in the manner of ending the game. Notably, Chinese and Japanese rules differ in a number of respects. (Traditional Himalayan variants, including Tibetan go, differ more markedly and are discussed instead in the article Go variants.) Even among these, there is a degree of variation. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. There has been a certain amount of variation in the rules of go over time, and from place to place. ![]() This is an in-depth discussion of the rules of go.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |